Pixel art sprite sheet for a top-down RPG. Canvas 64×128 px (width×height), transparent background. Style: 16-bit pixel art, limited palette of 10–12 colors, hard pixels, no anti-aliasing, no semi-transparent shadows, no gradients, no blur. Aligned pixel grid.

Character: commoner, adult male, full body, strictly symmetrical, facing straight forward, looking directly at the viewer. Gaze directed at the camera, not to the side, not down-right, not at 4 o’clock. Head not turned left or right. Body not rotated. Both eyes at the same level, nose centered, shoulders symmetrical. View: elevated top-down / 3/4 top-down by camera only — camera slightly above, but the character remains front-facing; top of head slightly visible, face fully open and symmetrical.

Clothing: linen shirt, brown vest or wide belt, simple pants, leather boots.

Composition: left half (x 0–31) — full-body character. Right half (x 32–63) — separate body part sprites of the same character, stacked vertically from top to bottom: hair, head, shoulders, torso, arms, hands, legs, feet. Body parts match the character’s colors and proportions. Each element separated by a 2–4 px transparent gap, not clipped by canvas edges. No text, labels, frames, decorative background. High readability when zoomed in.

Negative prompt:
text, letters, watermark, signature, frame, background, landscape, ground shadow, blur, anti-aliasing, gradients, semi-transparency, 3D, realism, anime, perspective, side view, profile, three-quarter view, 3/4 view, isometric, turned head, rotated body, looking to the side, looking at 4 o’clock, one eye visible, asymmetrical face, asymmetrical shoulders, clipped parts, extra limbs, distorted proportions.

Pixel art sprite sheet for a top-down RPG. Canvas 64×128 px (width×height), transparent background. Style: 16-bit pixel art, limited palette of 10–12 colors, h…

More from the community