Create a 16-bit pixel art video game story cutscene.

SCENE:
A teenage schoolboy is sitting in front of his desktop computer in his cozy bedroom, browsing a digital game store.

CHARACTER:
Use the exact provided character reference. Messy dark brown hair, blue hoodie, dark trousers. Keep the same character proportions and facial appearance.

ENVIRONMENT:
A comfortable teenage bedroom with a computer desk, gaming monitor, keyboard, mouse, chair, bookshelf, a few posters and a grey school backpack resting on a nearby chair. Warm afternoon sunlight enters through the window.

ACTION:
The boy leans slightly toward the computer monitor, looking interested after discovering something unusual on the screen.

COMPOSITION:
Side-view cinematic shot showing the boy, desk, computer monitor and part of the bedroom. The monitor should be clearly visible.

MOOD:
Curiosity, excitement and peaceful atmosphere.

STYLE:
Classic 16-bit pixel art, retro adventure game cutscene, Shovel Knight Introduction inspired, carefully crafted pixel shading, crisp pixels, limited harmonious colors.

The computer monitor should show a generic digital game store interface with a mysterious fantasy game thumbnail, but absolutely no readable text.

No subtitles, no speech bubbles, no watermark. 16:9 landscape.

Create a 16-bit pixel art video game story cutscene. SCENE: A teenage schoolboy is sitting in front of his desktop computer in his cozy bedroom, browsing a di…

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