Create a professional 16-bit pixel art video game character reference sheet.

CHARACTER:
A teenage schoolboy, approximately 16 years old, with messy dark brown hair, expressive brown eyes, and a slightly youthful face.

CLOTHING:
- Blue hoodie with a simple design.
- Dark charcoal trousers.
- Classic dark sneakers with light-colored soles.
- Grey school backpack with two shoulder straps.

CHARACTER PERSONALITY:
An ordinary curious teenager, slightly introverted, adventurous, and expressive. He should look like a believable video game protagonist.

REFERENCE SHEET LAYOUT:
- Front view, standing.
- Side view, standing.
- Back view, standing.
- Three-quarter view.
- Walking pose.
- Surprised facial expression.
- Scared facial expression.
- Curious facial expression.

ART STYLE:
Classic 16-bit pixel art inspired by retro adventure games such as Shovel Knight.
Crisp pixel clusters, limited color palette, carefully designed pixel shading, clear silhouette, consistent proportions.

IMPORTANT:
The character must look exactly the same in every view.
Keep identical hairstyle, face, hoodie, trousers, sneakers and backpack.
No realistic rendering, no 3D, no smooth vector graphics, no anti-aliasing.
Plain light background.
No text, no labels, no watermark.

Create a professional 16-bit pixel art video game character reference sheet. CHARACTER: A teenage schoolboy, approximately 16 years old, with messy dark brown…

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