Create a pixel art sprite sheet on a pure white background with a visible square pixel grid separating each sprite. Every sprite must fit inside a 64x64 pixel tile. High-quality game asset for a 2D pixel art underwater colony simulator.

Theme: underwater civilization. The chest is handcrafted from coral wood, stone, shells, brass fittings, pearls, and glowing sea minerals. It should look sturdy, decorative, and suitable for storing valuable underwater resources.

Generate 6 sprites representing two animation states from three viewing angles:

1. Front View – Chest Closed
2. Front View – Chest Open
3. Side View (Profile) – Chest Closed
4. Side View (Profile) – Chest Open
5. Back View – Chest Closed
6. Back View – Chest Open

The only difference between each pair should be the lid position. The chest body must remain perfectly aligned between the open and closed versions so they can be swapped directly as animation frames.

The lid should appear hinged at the back and opened approximately 100–110 degrees in the open version.

Style requirements:

* 64x64 pixels per sprite
* orthographic view
* no perspective
* front, side, and back views only
* centered inside each tile
* consistent proportions between all views
* clean readable silhouette
* crisp pixel art
* no anti-aliasing
* limited fantasy color palette
* underwater fantasy aesthetic
* coral, shells, stone, brass hardware, pearls
* subtle bioluminescent accents
* professional game asset quality
* readable at game scale
* no background except pure white
* visible square pixel grid
* equal spacing between sprites
* no shadows outside the sprite
* no text
* no labels
* no UI
* sprite sheet layout

Important: The closed and open versions of each view must use identical positioning and dimensions so they function as two animation frames without any pixel shifting or wobble. The only moving element is the lid.

Create a pixel art sprite sheet on a pure white background with a visible square pixel grid separating each sprite. Every sprite must fit inside a 64x64 pixel…

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