Create a cinematic 16-bit pixel art video game story cutscene.

SCENE:
An extreme close-up of a teenage schoolboy lying on his back in soft grass after mysteriously arriving somewhere unknown.

CHARACTER:
Use the exact provided character reference.
Same messy dark brown hair, blue hoodie and identical facial features.

POSE:
The boy is lying on his back with his head resting gently in the grass.
His eyes are closed.
His face looks peaceful but slightly confused, as if he has just regained consciousness.
Only his head, face, shoulders and a small part of his blue hoodie are visible.

LIGHTING:
An intense, beautiful golden-white sunlight shines directly onto his face.
Bright sunlight partially illuminates the image, creating a mysterious glowing effect.
Soft highlights appear on his hair and cheeks.
The light should feel warm, natural and almost blinding.

BACKGROUND:
Only a small amount of green grass is visible around his head.
The background is extremely bright and softly illuminated.
Do not reveal the surrounding forest, mountains, village or other locations.
Keep the environment mysterious and unknown.

CAMERA:
Extreme close-up shot, viewed slightly from above.
Focus entirely on the boy's face.
Cinematic composition with shallow visual depth.

MOOD:
Mystery, silence, uncertainty and the beginning of something unknown.

STYLE:
Classic 16-bit pixel art, Shovel Knight Introduction inspired, crisp square pixels, detailed pixel shading, limited color palette, handcrafted retro video game artwork.

IMPORTANT:
Do not show the full body.
Do not show the surrounding world.
Do not reveal where the character is.
The viewer should only see the boy lying in the grass with bright sunlight shining on his face.

No text, no speech bubbles, no subtitles, no watermark. 16:9 landscape.

Create a cinematic 16-bit pixel art video game story cutscene. SCENE: An extreme close-up of a teenage schoolboy lying on his back in soft grass after mysteri…

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