**Role:** Lead 16-bit Technical Artist and Systems Designer.

**Objective:** Engineer a comprehensive, modular "Paper Doll" sprite kit for a top-down RPG. The primary technical requirement is **mathematical alignment**: every asset must adhere to a strict coordinate system so that components can be swapped programmatically via a game engine without causing gaps, overlaps, or "jitter" (misalignment).

**Visual & Technical Constraints:**
*   **Aesthetic:** Authentic 16-bit SNES/Genesis style. Use intentional pixel placement (no "stray" pixels), high-contrast color palettes, and clean, deliberate outlines.
*   **Rendering:** Flat lighting only. Zero blur, no soft-glow gradients, and no anti-aliasing.
*   **Perspective:** True Bird's-Eye View (Top-Down). The viewer sees the crown of the head, the tops of the shoulders, and the top surface of the feet.
*   **Canvas/Masking:** All assets must be centered on a solid neutral grey background (`#808080`) to facilitate clean alpha-channel masking and transparency.

**The Modular Matrix (Alignment Logic):**
You must implement a "Lego-style" snapping system. Each component is bounded by a standardized invisible box. Regardless of the visual width of a part (e.g., a "Skinny" torso vs. a "Heavy" torso), the **anchor points**—the exact pixel coordinates where the head meets the neck and the torso meets the hips—must remain identical across all variations.

**Component Requirements:**

**1. Base Frameworks (Silhouettes):**
*   **Masculine:** Inverted triangle (broad shoulders $\rightarrow$ narrow waist).
*   **Feminine:** Hourglass/Pear (narrow shoulders $\rightarrow$ wider hips).

**2. Head Modules (Interchangeable):**
*   **Cranial Width:** Narrow (sharp/angular), Medium (standard), Wide (rounded/full).
*   **Jawline:** Masculine (square/heavy) vs. Feminine (tapered/soft).
*   **Eyes:** Beady (2x1 px), Almond (3x1 px), Large/Expressive (3x2 px).
*   **Detailing:** Subtle pixel shifts to represent diverse ethnic features and expres

**Role:** Lead 16-bit Technical Artist and Systems Designer. **Objective:** Engineer a comprehensive, modular "Paper Doll" sprite kit for a top-down RPG. The…

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