Create a single game character sprite in authentic pixel art style.

CANVAS & SIZE (VERY IMPORTANT)
- The sprite must be designed for an exact 96x96 pixel canvas.
- Render it upscaled on a visible-resolution grid of 96x96 pixels: every pixel must be a perfect, sharp, equal-sized square block (no sub-pixel detail, no half pixels, no smooth curves).
- The final image must be downscalable to exactly 96x96 px with nearest-neighbor without losing any detail.
- Square 1:1 aspect ratio.
- white background.

COMPOSITION
- One character only, full body, centered horizontally.
- Feet resting about 4 pixels above the bottom edge.
- Character fills about 85–90% of the canvas height, leaving a small empty margin on all sides; nothing touches or crosses the edges, including the dagger and cape.
- 3/4 view facing right, crouched stealth stance, dagger held ready.

CHARACTER
- Anthropomorphic female tree frog assassin, slim, agile and athletic build, feminine silhouette, big bust.
- Bright green smooth skin with a pale yellow-cream belly and throat, small dark spots on the back and arms.
- Large round golden eyes with black horizontal pupils, sly and focused expression.
- Long slender limbs with wide sticky toe pads on fingers and feet.
- Dark leather assassin outfit: fitted hooded cloak in deep teal and black, lower face partly covered by a dark cloth mask, wrapped forearms and shins.
- Belt with straps, small pouches and throwing-knife sheaths; a short cape fluttering behind her.
- Holding a curved dagger with a sharp steel blade in the right hand in a reverse grip, blade angled forward.
- Low, crouched stealth stance, knees bent, ready to leap.

STYLE
- Dark fantasy, gritty and grim mood, like classic 16-bit RPGs and modern indie pixel art games.
- Limited palette: 16–24 colors maximum, desaturated earthy tones with vivid tree-frog green and golden yellow as accent colors.
- 1-pixel dark outline around the entire silhouette (very dark brown or near black, not pure #000000), with selective inner outlines to separate body parts and clothing.
- Light source from the top-left; 3–4 shading tones per material.
- Hue-shifted shading: shadows cooler and darker, highlights warmer and brighter.
- Small, sharp 1–2 pixel highlights on the dagger blade, buckles, eyes and moist frog skin.
- Clear, readable silhouette at 1x scale; chunky game-sprite proportions (slightly large head, eyes, hands and weapon).

REFERENCE
- Match the art style, outline, shading technique, proportions and scale of the attached reference sprite.
- Use the reference only for art style and scale, not for colors or character design.

DO NOT INCLUDE
- No anti-aliasing, no blur, no soft edges, no gradients, no glow, no noise or random dithering.
- No ground shadow, no floor, no background scenery.
- No text, letters, watermark, signature, frame or border.
- No multiple poses, no variations, no sprite sheet, no extra objects or characters.

OUTPUT
- Exactly one finished sprite of the character described above, ready to be used in a game.

Create a single game character sprite in authentic pixel art style. CANVAS & SIZE (VERY IMPORTANT) - The sprite must be designed for an exact 96x96 pixel canv…

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