Create a 2D pixel art sprite sheet of a short astronaut character.

Style:
-retro pixel art 
-64x64 pixels per tile
-clean readable silhouette 
-limited colors palette (16-32 colors)
-transparent background 
-no anti-aliasing 
-constant lighting 
-game-ready asset
-suitable for a top-quality indie pixel game 

Layout:
10 tiles in a grid.

Tile 1: front view (facing camera)

Tile 2: back view

Tile 3: side view (facing right)

Tile 4: side view (facing left)

Tiles 5-7:three animation frames of walking from the left to the right the movement should be subtle
-slight arm movement 
-head gently bobs 
-backpack moves with the body 
-believable walking speed 

Tiles 8-10: three animation frames of walking from the right to the left the movement should be subtle
-slight arm movement 
-head gently bobs 
-backpack moves with the body 
-believable walking speed

Character:
-An astronaut 
-short legs and a matching torso
-smooth body
-visor should be completely grey with no face inside 
-nasa themed colors but no official logos
-he should be cute but realistic

Requirements:
-each sprite centered within its own 64x64 tile
-no cropping 
-constant proportions between all views
-animation frames aligned to avoid sprite jitter 
-transparent background 
-pixel perfect 
-no text
-no ui
-no borders
-no shadows outside the sprite 

Style reference: 
Stardew valley, core keepers,terraria, classic SNES pixel art, high-quality handcrafted sprite sheet.

Create a 2D pixel art sprite sheet of a short astronaut character. Style: -retro pixel art -64x64 pixels per tile -clean readable silhouette -limited colors…

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