Create a pixel art sprite sheet on a pure white background with a visible square pixel grid separating each sprite. Every object must fit inside a 64x64 pixel tile, front view (orthographic), no perspective, clean readable silhouettes, game-ready assets.

Theme: underwater civilization. All buildings are designed for life beneath the sea and constructed from coral, shells, stone, seaweed, driftwood, giant clam shells, barnacles, pearls and bioluminescent algae. The architecture should feel handcrafted by an advanced underwater society. Avoid any surface-world buildings or materials.

Include exactly these sprites:

1. Armor Storage – a fortified underwater warehouse built from coral stone and giant shells, displaying neatly stored shell armor, coral plate armor, fish-scale armor and armor racks visible through the entrance.
2. Weapon Storage – a secure coral armory containing tridents, harpoons, coral spears, shell blades and underwater weapons stored on racks and stands.
3. Stone Storage – a heavy-duty warehouse with large stacks of carved stone blocks, polished rock, rubble piles and reinforced coral supports designed to hold massive weight.
4. Shell Storage – a storage building filled with organized piles of seashells, giant clam shells, spiral shells, pearlshell crates and decorative coral shelving, emphasizing shells as an important crafting resource.

Style requirements:

* high-quality pixel art
* 64x64 pixels per sprite
* front view only
* consistent scale
* clean outlines
* limited fantasy color palette
* readable at game resolution
* no shadows outside the sprite
* no background except pure white
* each sprite centered inside its tile
* equal spacing between sprites
* sprite sheet layout
* no text
* no labels
* no UI
* no animation frames
* professional game asset quality
* inspired by classic pixel-art colony simulators and crafting games
* underwater fantasy aesthetic
* crisp pixel edges
* no anti-aliasing
* every storage building should have a distinct silhouette and immediately communicate its stored resource through visual details alone

Create a pixel art sprite sheet on a pure white background with a visible square pixel grid separating each sprite. Every object must fit inside a 64x64 pixel…

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