Create a pixel art sprite sheet on a pure white background with a visible square pixel grid separating each sprite. Every object must fit inside a 64x64 pixel tile, front view (orthographic), no perspective, clean readable silhouettes, game-ready assets.

Theme: underwater civilization. All buildings are designed to function beneath the sea, constructed from coral, shells, stone, seaweed, driftwood, giant clam shells, barnacles, pearls, and bioluminescent algae. Avoid any surface-world architecture.

Include exactly these sprites:

1. Underwater Greenhouse – a coral-and-glass dome for growing sea plants and algae, glowing softly, reinforced with shells and coral branches.
2. Underwater Smelter – a magical deep-sea furnace using volcanic vents and glowing lava rock instead of fire, built from dark stone and coral.
3. Stonecutter’s Table – a sturdy coral-stone crafting workstation with chisels, carved stone blocks, seashell tools and underwater craftsmanship details.
4. Food Storage – an underwater warehouse made from coral and stone, storing fish, seaweed bundles, shell containers and preserved ocean food.
5. Coral Fence Module – a modular fence segment made of branching coral, sturdy enough to build animal pens for rideable seahorses. The fence should seamlessly tile horizontally.

Style requirements:

* high-quality pixel art
* 64x64 pixels per sprite
* front view only
* consistent scale
* clean outlines
* limited fantasy color palette
* readable at game resolution
* no shadows outside the sprite
* no background except pure white
* each sprite centered inside its tile
* equal spacing between sprites
* sprite sheet layout
* no text
* no labels
* no UI
* no animation frames
* professional game asset quality
* inspired by classic pixel-art colony simulators and crafting games
* underwater fantasy aesthetic
* crisp pixel edges
* no anti-aliasing

Create a pixel art sprite sheet on a pure white background with a visible square pixel grid separating each sprite. Every object must fit inside a 64x64 pixel…

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